DD&Co #38

Jørgen Andreas Bangor jorgenb at ifi.uio.no
Sun Oct 8 20:36:38 CET 1995




Donald Duck & Co #38 1995
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- Cover D-11172. Donald is very stuck in a harp.

- Donald Duck, D93361, 12 pages. Art by Vicar.
     Magica is in Duckburg, and Scrooge is as always trying to 
find a way to get rid of her. Donald has a lot of ideas in this 
story. His first is to go to Indizia to find a wizard who they'll 
ask to do something with Magica. His next is to hide the first 
coin in the bin, with all the other coins. Scrooge is the only one 
who'll find it there. After some trouble, mostly caused by a quite 
unlucky Magica, they find the wizard. But he has stopped playing 
with magic. Suddenly he sees the book where Donald got the information 
about him. He agrees to do something to Magica in trade for the book. 
In the book the wizard can read about his old friends. The wizard 
is old and tired, but he can at least  make Magica keep away from 
Scrooge for a year. Donald, encouraged by all his good ideas, makes 
a call to Duckburg, and tell all the guards to go home. They aren't 
needed anymore now when Magica isn't any threat. But the Beagle Boys 
are...
     A quite good story. The writer knows his Barks. For a moment I
thought the end was a little simple, but the Beagle Boys saved
it. The art is okay.

- The Beagle Boys, D94019, 6 pages.
     The Beagle Boys are released from prison, if they agree to
test the security of a new bank. In front of a quite unpleasent
audience, consisting of bank people, they show what they can do.
The bank, which doesn't look like it want any customers either, 
fights back very well. The BBs rob the audience instead, and then 
drive away in a car. The bank can fight that to. It has a helicopter 
with a magnet, and since the bank is as difficult to get out of
as to get into, the BBs are put in the bank, while waiting for
the police.
     A very simple story, and quite uninspired art.

- Donald Duck, D90341, 10 pages. The art looks like Scalabroni.
     Donald is hired to scare away a lot of eagles from Duckburg
airport. He has invented a machine to scare them. Donald wants
HDL to come out there to help him. They bring with them a small 
bird, Goliat, which they have trained. Donald doesn't think that
little thing can help him (do I sense something here?). Donalds
machine sends small speakers up in the air. Then he sends some 
terrible music to them. It does have some effect on the eagles.
Two of them fall down and destroy the transmitter. The angry
eagles then bring Donald up in the air, and drop him on the
same transmitter. Then Goliat fools the big birds to fly too 
near the air intake of an airliner.
The president of the local vintage car club then hires Donald 
to remove a small bird from an old car. The bird has built a 
nest in the engine. Donald says that _his_ Goliat can fix this.
He can't. He falls in love with the other bird. Then a fight 
between Donald an Goliat starts. This ends with catastrophe, of 
course. Later they crusifie Donald so that he can scare away 
the birds.
     A quite good story. The art, although a bit simple, isn't
bad.

- Mickey Mouse, D93303, 8+ pages, total 16 pages. Story by
Michael Gilbert, art by Ferioli.
     Last part of the very good rubber Mickey story. I've
already told about the plot, so telling the rest would be to 
spoil it for those of you who haven't seen it yet. This is a
story which I believe will be published by Gladstone some day.

- Donald Duck, KF 6.19.49. Bob Karp, Al Taliaferro.



   Jorgen




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